
Separate "Job Manager" and "Job Node" applications help to manage and organize simulations Programming Interfaces Programming made easier.

Also, read and write OpenVDB and Field3D files with volumetric data Network Simulations RealFlow uses "Independent Domains of Computation" (IDOCs) to distribute simulations over a network. An integrated stitching tool combines individual Alembic files from sequences to a single file. Store data like age or velocity, and refine them through filters Shaping Tools RealFlow has tools for the creation of crown splashes and the filling of holes in particle fluid simulations Industry-Standard File Formats Read and write Alembic files with particles and geometry. Powered by the most advanced physically-based render engine: Maxwell Render Meshes RealFlow's mesh engines support particle- and grid-based fluids. Introduce custom forces through Python, C++, and Graphs – RealFlow's node-based programming system Render Easily import your scene, add the fluids and render them out from RealFlow.

Also, export displacement maps, create crest splashes, support custom geometry, and simulate floating bodies with downstream forces Text Tools, Objects, Splines Create text elements and use them in simulations. Turn objects into rigid, elastic, or soft bodies, which act as containers or obstacles for liquid simulations External Forces Introduce, scale, and bind forces through easy-to-use daemons.
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Soft bodies support plastic and elastic free form deformation, even with high-resolution meshes Fluid Surfaces ("Realwave") RealWave meshes can be influenced and deformed through objects, particles, and many wave generators for highly realistic ocean surfaces.

Add secondary elements (splashes, foam, mist, bubbles) Multi-Physics Create and combine different materials like liquids, granular substances, or rigid and elastic bodies under a single simulation engine Caronte With this fully-featured, multi-threaded body dynamics engine, rigid bodies feature fast and accurate collisions and a natural behavior. Liquids Use particle-based liquids for small- or medium-scaled projects, and hybrid-based liquids for large-scale scenes.
